I have been working professionally in the games industry since 2009 and I continue to fight for fruitful projects within my craft. The love I have for this profession has lead me to amazing experiences at AAA studios, and has fueled my desire to educate others.

My career began at The University of Southern California’s Institute for Creative Technologies as a character artist. Our project was created for the United States military, focusing on helping explore how VR and AR can have a positive influence on treating soldiers with PTSD. Two years later, I joined the University of Michigan’s 3D Lab where I had the opportunity to work on a gamut of compelling projects, across multiple mediums. We published a mobile game called Sci-Hard that aimed to help people with spinal cord injuries adapt to their new lifestyle. I also lead the labs efforts on starting a photogrammetry project that would digitally preserve the artifacts being kept at the Universities museums.

I eventually found my way back to my alma mater and served as an instructor and program advisor for nearly five years. I taught all of the upper level 3d courses that included digital sculpting, vehicle & structure, advanced characters, rendering and lighting, and VFX. I left Ferris State University to work at Impulse Gear on a PSVR game called Farpoint. I was responsible for creating all of the characters in the game, all clothing assets for characters and environments using marvelous designer, and a few weapons. Recently, I left Impulse Gear and San Francisco to be at home in Michigan with my wife to better support our family. I am currently teaching as an adjunct instructor and working on character art.